CHANGING THE PICTURE is now "MediaTech Hub" II

VON Dr. Wolf SiegertZUM Mittwoch Letzte Bearbeitung: 26. November 2019 um 00 Uhr 41 Minuten

 

Am Mittwoch endete die MediaTech Hub Conference, Deutschlands größte Konferenz für digitale Medientechnologien in Entertainment und Industrie. Technologiebegeisterte, Kreative und Strategen trafen sich an zwei Tagen, um zu diskutieren, sich auszutauschen und inspirieren zu lassen.

So das Abschlusskommunikee des Veranstalters, der darüber hinaus auf der Seite der IMPRESSIONEN eine Reihe von Fotos zur Verfügung gestellt hat, von denen hier an dieser Stelle zwei übernommen werden [1] [2].

Wir lassen das jetzt mal so stehen, da die eigene Teilnahme sich im wesentlichen auf diese beiden Veranstaltungen konzentriert hatte - inklusive eines jeweiligen längerern Interviews, für das erst wiederum Zeit gesucht und gefunden werden musste und dem jeweils ein einführendes Gespräch vorgeschaltet war.

12:00pm - 12:45pm
Moving within Movies - About the remarkable progress in volumetric film making

Volumetric VideoCapture is continuing its rise of success, making production of „Digital Humans“ so much easier with high end quality. Still, only a few studios worldwide are able to capture volumetric video. With Volucap (Babelsberg/Germany) and Intel Studios (Los Angeles/USA) we have two of the very best on stage, discussing use cases for industry applications and entertainment and sharing their practical experiences and business opportunities with us.

- Sarah Vick [3]
Intel Studios, Head of Business. Los Angeles

Für das mit und bei ihr angesagte Interview gab es keine Freigabe seitens des headquarters, so dass an dieser Stelle auch nicht weiter über die gemeinsame Begegnung informiert werden wird.

- Sven Bliedung [4]
Volucap, CEO, Potsdam JPEG

Mit Sven wurde bereits vor gut einem Jahr aus Anlass der Eröffnung des Studios ein erstes Gespräch geführt [5], an das wir jetzt beide gut anknüpfen konnten:

2:00pm - 2:45pm
Experiencing the Digital Human

Digital Humans are on the rise, populating films, games, VR experiences or commercials, even amassing followers as virtual celebrities. As graphics technology, storytelling, and social media converge to bring these new beings to life, it is worth reflecting on core questions—what are digital humans really, how do they come into the world, who makes them, how, and why? Will the existence of personal avatars become a commonplace reality? Hermione Mitford will shed light on these questions by sharing how the 3D animation and motion capture studio, Mimic Productions, is pioneering the digital human, presenting a close-up look at the secret life of Hermione’s life-like human avatar, EM.

Hermione Flynn [6]
Mimic Productions, CEO, Berlin JPEG

Anmerkungen

[1... und von denen in beiden Fällen nicht die Namen der FotografInnen herauszubekommen waren.

[2... die eigenen Fotos können hier leider nicht gezeigt werden, da am Abend dieses Tages das Aufnahmegerät verloren ging:-(

[3

Sarah Vick is the Head of Business for Intel Studios, an immersive media production power house developing interactive and 6DOF (six degrees of freedom) experiences with large-scale, end-to-end volumetric video content production facility. Volumetric content captured at Intel Studios can be developed into compelling immersive media formats for consumption through a variety of platforms including broadcast, digital, mobile, and HMDs. Prior to Intel Studios, Sarah Vick consulted for Fortune 100 companies on emerging digital platforms and ecosystem innovation strategy. She now applies this expertise to drive market trends around new media formats and audience behaviors with each Intel Studios production. She also regularly shares her unique insights on the viability and trajectory of immersive media market with her industry colleagues, speaking at conferences such as VRTO, Creative Tech Week, and LA Film Festival. Vick holds a BS (Bachelor of Science) in Physics from Stanford University and an MBA from the Sloan School of Management at MIT. She was also a DAAD Scholar, a Fulbright Scholar, and a Siebel Scholar

[4

Sven is a CG industry veteran and Director of the volumetric Studio - Volucap. He founded a high-profile visual effects company called VFXbox. Later he founded a company with focus on immersive media called SLICE production Studios. He is also the founder of the Virtual Reality Association Berlin Brandenburg (VRBB e.V.) and today he is also CEO of Volucap, the first commercial volumetric capture studio in mainland Europe. His credits include various projects such as "The Raven", "Marvel’s The Avengers" and "Cloud Atlas".

[6

Hermione Flynn is the CEO of the leading 3D character studio, Mimic Productions, and the Founder and Art Director of 3D creative agency, Synthetic Studio. As a trained performance artist and businesswoman, Flynn has excelled in both the artistic and commercial industries, having won several prestigious awards in the fields of fashion, film and performance, as well as single-handedly negotiating clients such as Warner Brothers, Nike, Clinique and Saatchi&Saatchi. During her 6 year tenure at Mimic Productions, Flynn has accommodated clients and talent such as Cristiano Ronaldo, Roger Federer, Marina Abramovic, Jeff Koons and Kanye West, to name a few. Hermione Flynn also created a 3D avatar of herself called EM who has her own secret life.


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