AWE live (II)

VON Dr. Wolf SiegertZUM Freitag Letzte Bearbeitung: 3. Juni 2022 um 02 Uhr 42 Minutenzum Post-Scriptum

 

18:05 - 18:30 Jade Meskill, Head of Product Management at Magic Leap

Magic Leap 2 and the Augmented Enterprise
An overview of Magic Leap 2 and how it will power the next leap forward in enterprise AR.

Es gab einen Anwendungspunkt, der besonders interessant war: durch das Aufzeichnen von Handlungen und Verfahrensabläufen können Fähigkeiten besonders qualifizierter Personen erhalten und so an die NachfolgerInnen weitergegeben werden.

18:35-19:00 Sravanth Aluru, Founder & CEO at Avataar

Introducing Contextual Reality - Eliminating Friction From Consumers’ Shopping Experiences

Omni-channel shopping experiences for consumers today lack the real context of the purchase decision. There is significant cognitive load on the consumer to imagine how a couch in a physical store would look in their living room, or how an image of a refrigerator would fit into their kitchen. Join Sravanth Aluru (Founder & CEO) from Avataar as he talks of how the camera has now evolved as the new home page, where consumers will browse, search & discover products in the context of their own space, and compare similar products or mix & match multiple products. Get a sneak-peek at how leading retailers today are using camera AI/CV to bridge the gap between today?s flat screen devices and tomorrow?s wearables....Show less
Omni-channel shopping experiences for consumers today lack the real context of the purchase decision. There is significant cognitive load on the consumer to imagine how a couch in a physical store would look in their living room, or how an image of a refrigerator would fit into their kitchen. Join Sravanth Aluru (Founder & CEO) from Avataar as he talks of how the camera has now evolved as the new home page, where consumers will browse, search & discover products in the context of their own space, and compare similar products or mix & match multiple products. Get a sneak-peek at how leading retailers today are using camera AI/CV to bridge the gap between today?s flat screen devices and tomorrow?s wearables.

19:05-19:55 David Morin, Industry Relations at Epic Games - Unreal Engine

Aysegul Yonet, Software Engineer at Microsoft - Mixed Reality

Neil Trevett, President at Khronos Group

Suzan Oslin, Experience Director at UXXR Design

The Road from 3D Graphics to Metaverse

Though many companies investing billions into metaverse technology are competitors, they share a common interest in creating a shared digital universe. To enable an open future where assets are able to move freely and work consistently across the entire digital universe, the metaverse needs standards that combat fragmentation and preserve openness.

Hundreds of industry leaders are working to enable the transition from the development of 3D assets to metaverse assets and explore the roles open standards and open source software will play in the creation of portable, interoperable metaverse scenes and objects.

Join leaders from The Khronos Group, Academy Software Foundation, and the Worldwide Web Consortium as they discuss how companies, creators, and standards developers can work together to make sure the tools required for an open metaverse are not just available, but ubiquitous and robust.

Parallel zu diesem Panel findet zur gleichen Zeit der Expo Walkthrough statt:

Join us in the Virtual Expo Hall to connect with our wonderful Sponsors and Exhibitors!

Dennoch wurde dieser Veranstaltung der Vorzug eingeräumt. Denn hier wird, wie einst an einem transparenten Internet für alle, an (von) einem für alle offenen Metavers (nicht nur geträumt sondern auch) gearbeitet....
... auch in der Filmindustrie: einst wurde Schuss um Schuss, Take für Take, aus den Einstellungen schliesslich eine ganze Welt geschaffen. Heute wird erst diese gesamte Welt geschaffen und interaktiv soweit fortgeschrieben, dass darin dann ’gedreht’ werden kann (spätestens seid Ready Player One.

20:00-210:25 Brad Scoggin, CEO & Co-Founder at ArborXR

Real Data and Observations from Working with Over 600 Companies to Scale XR

What we have learned about scaling XR in enterprise: frontline market data, HMD pros/cons, why legacy mobile device management solutions (MDMs) aren’t working for companies, and how to scale your fleet.

Interessant ist hier vor allem der Vergleich der Angebote von HTC und Pico mit Quest:

22:00 - 22:55 [...]

"MetaTr@versal: A Day in the Life" | A Play About Humanity in the Metaverse!
The Metaverse connects us virtually. It bridges the physical space between us so we can be together, wherever we are. This presentation illustrates our new reality in real-time by embracing immersive technologies, and telling the story of a day in the life of Sophia as she traverses the Metaverse to create meaningful memories with her friends and family and creates hyper-connective pathways to excel in her career from anywhere in the world. ?MetaTr@versal: A Day in the Life? is an innovative live stage play that demonstrates the power of an embodied internet in service of humanity while illustrating the value of interoperability and open standards. This event will feature a cast of industry talent (and some surprises) as the people Sophia encounters in a day in her life. The audience will experience the show through the point of view of Sophia and come out with a vision for how they, too, can embrace the wonders of the Metaverse.

23:00 - 23:25 Daniel Robinson, Founder and CEO at RED 6

Building the Military Metaverse

Discover how Red 6 has executed the development of the first multi-player video game in the sky and lead to the creation of the most advanced training platform to date. Red 6?s technology leverages an environment where a persistent ubiquitous layer of connected data and metadata interact seamlessly with the real-world. Decisions made within the metaverse now, for the first time, have live, physical consequences for the trainee, resulting in a more immersive experience. Daniel Robinson, Founder and CEO of Red 6, will share how this technology is advancing the readiness of our nation?s armed forces and how Red 6?s technology is the genesis of the Military Metaverse.

23:30 - 00:20 Bill Curtis-Davidson, Co-Director at PEAT

Stephanie Montgomery, VP Research and Best Practices at XR Association

Nirav Desai, CEO at Moonbeam

Dylan Fox, Coordination & Engagement Team at XR Access

Designing & Developing for DEI + Accessibility

As designers and developers build AR and VR hardware, applications and content, how can they make sure they are inclusively designed so that everyone - including those who identify as people with disabilities - can access, enjoy and benefit from them? How can AR and VR designers and developers leverage inclusive design and development practices to consider many aspects of human diversity such as ability, language, culture, gender, and age? What are some of the broader benefits of designing more accessible AR and VR such as broader usability for people with temporary impairments or people in different environments and use cases. In this session, panelists will explore these and other topics related to XR Accessibility as well as share a variety of practical community XR accessibility design and development resources.

00:40-01:30 Catherine Henry, SVP Growth, Metaverse & Innovation Strategy at Media.Monks
Mike Boland, Chief Analyst at ARtillery Intelligence,
Charlie Fink, Tech Columnist, Author, Podcaster at Forbes
Ted Schilowitz, Futurist at Paramount

The XR Roundtable: Big Thinkers Tackle Burning Questions

Where are we in the course of spatial computing?s lifecycle? Where are AR and VR having an impact today? and where aren?t they? What’s the fate of Apple’s market entrance? And will Meta’s big metaverse bet pay off? We?ll tackle these and other burning questions with a multidisciplinary panel of industry thought leaders, innovators, and heavy hitters.